

Or if humie lootas come callin', that's always good fer a bit a sport. Well, boring unless da hulk yer on is full of dem gene-sneakers, or a base fer da chaos lads wiv da spikes, or already has Boyz on it. Da uvver clans orta make way for da Bad Moons! Noisemarines are overpriced right now, but they are just as resilient as CSMs.You're rich! You're flashy! You 'ave a proppa Orky stoutness about your belly! And you've got more big, shooty, and dead 'ard gear than any 2 other Orks put together. Their only weak point is that if they get caught out of cover by 2 ranged units they will lose a few models, which is rather expensive to replace, and they have slightly heavier reinforcement costs than other T1.5 units because they will usually lose a model or two every engagement.ĪSMs rarely lose models, Ravenors can kill ranged units with devourers without losing models which pushes their cost to 460-70, Stormboyz lose models a lot, but they do so much damage they will kill more, Rangers pick off models one at a time and can just retreat if they are jumped without losing anything. I don`t know what their upkeep cost is though.Īlso, Catachans hardcounter all three of those units and ASMs, while winning 1v1 melee battles against upgraded Banshees and Sluggas, and out-shooting 1v1 every ranged unit (or outmeleeing it if it doesn't).Īnd are detectors (counter Lictor Alpha, Kommando Kob) They are the second most expensive T1 unit behind Space marine`s ASM squad at 500 req, 50 power. The Catachan grenade blast ability is getting a damage nerf in the 3.8 patch that`s to be released today. Other than that, the big new thing is of course chaos and imperial guard, that each have their own counters and anti-counters, making each game more varied since you don't know which races you'll be facing. You control a hero and fight off waves of attackers. Last stand is a game-mode that was introduced before chaos rising, but long after release. Don't know if this was in at the start, but you can hide in holes in the ground created by explosions as well. Wrecks can be used for cover, buildings don't blow up as easily as they did in the start. Introduction of 2v2, 2v2v2 and FFA 6 player games are new modes. There was a major patch that rebalanced the energy vs requisition production in-game, so energy is a lot more rare now and therefore striking down enemy generators is a very viable tactic. Each unit is still strong or weak against other units, but nothing stands out as imbalanced (ie - there are no units that are strong against everything). I would say the main thing is the game has been balanced a LOT better.
